The Fove 0 differs from the likes of Oculus Rift and PlayStation VR because it offers interactive eye-tracking. Inside the headset is an infrared sensor that monitors the wearer's eyes; offering both a new control method and an edge on its competitors when it comes to realism.
With Fove, simulated depth-of-field is possible, due to the system knowing exactly what you're looking at, and as a result, the virtual should appear more real. The Fove setup is an 5.7-inch, 1440p, display; a 100+ degree field of view; 90fps frame rate; and eye-tracking measured at 120fps.
With the redesigned developer kit, gone are the big side panels and quite a lot of the heft of the last prototype design. The company promises the new model offers "dramatically reduced weight, size and overall wearability, as well as better production efficiency." If you can wait, however, you can expect Fove to launch the full consumer version of the headset later this year.
$599, getfove.com
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